Winning Armello
The aim of the game is to win by meeting any of the following conditions:
Combat Victory – Difficult
Enter the palace and defeat the king in combat fair and square.
Prestige Victory – Easy
Accumulate enough Prestige points by killing other players, killing banes etc. so if the king dies from his illness, you become the new king by means of Prestige.
Spirit Stone Victory – Medium
Gather four Spirit Stones and enter the palace to banish the king without having to engage him in combat.
Rot Victory – Very Difficult
Accumulate more Rot than the king by being killed by banes, casting specific spells or trickery cards etc. Once your Rot is higher than the king’s, enter the palace and kill him.
Note: In regards to the Combat and Rot Victories, if you kill the king but also die yourself, the winner will be whoever has the highest Prestige.
Combat
Combat in Armello is determined by a dice roll. A character’s Fight stat decides how many dice you roll. Other elements also regulate how many dice a player can roll such as items, day or night, Rot level etc.
The dice are six sided and, each face-up side when rolled, controls what happens in combat. The sides and their effects are listed below:
Swords
The swords dice when rolled face-up will grant you one attack.
Shield
The shield dice when rolled face-up will grant you one defence.
Wyld
The Wyld dice when rolled face-up will grant you one attack plus one extra roll. If you are corrupted by having more than five Rot, rolling a Wyld dice will result in a miss.
Rot
The Rot dice when rolled face-up will grant you one attack if if you are corrupted and one extra roll. If you are not corrupted, rolling a Rot dice will result in a miss.
Sun
During the day, rolling a Sun dice will grant you one attack. During the night, rolling a Sun dice will result in a miss.
Moon
During the night, rolling a Moon dice will grant you one attack. During the day, rolling a Moon dice will result in a miss.
By rolling enough dice to kill an enemy player, you will send them back to their clan encampment.